![]() While I enjoy Alex and her friends, the main characters of the original game, their status as teenagers made it hard for my 24 year old self to fully relate to them. The plot and characters are the main draw to Oxenfree II and both Riley and Jacob absolutely deliver. Riley and Jacob learn they must set up three more transceivers in specific areas of the region, and also begin to learn about the plot of three teenagers connected to a local cult who appear to be trying to open the ghost portal on purpose for some mysterious reason. From there they are both launched into a series of spooks and time loops possibly related to the studies of the late Maggie Adler, an old lady who once called Edwards Island home. When the two set up their first transceiver they suddenly notice a large triangle shaped portal over the distant Edwards Island, and a beam of energy shoots from the transceiver into it. Joining her is another contractor, Jacob Summers, a repairman and aspiring artist living near the town’s main square. In Oxenfree II the player is put in the role of Riley Poverly, a contract worker who has accepted a job setting up radio transceivers to investigate strange signals interrupting air traffic radio over Camena, the coastal town across from the first game’s Edwards Island. Fortunately that worry ended up being unnecessary. The announcement of Oxenfree II: Lost Signals filled me with equal parts excitement and worry, as it had a very large pair of shoes it would have to fill to hold up to its predecessor. Now, much to my surprise, a sequel has arrived over seven years later. ![]() It is one of my favorite games of all time, a master class in sound design and atmosphere with a method of handling dialogue in a way that sounds natural and flows well. ![]() Things go south when, using their radio, they accidentally rip open a portal to a bunch of ghosts and cause a whole mess of temporal shenanigans. In 2016 Night School Studio released their debut title Oxenfree, a horror thriller about a group of teenagers who ferry out to a nearby island for a night of debauchery.
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